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The Time Machine

DRAMA

Time Machine
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THE TIME MACHINE is available as a SCHOOL PLAY PACK. See Licensing Tab below for more info.


Don't miss this thrilling adaptation of H.G. Wells’ sci-fi classic!

Your audience will find plenty to talk about with H.G. Wells’ classic tale about a Victorian inventor who builds a time machine and visits the far future. He soon discovers that progress doesn’t lead to a perfect world. Instead, he finds the future populated by two races. Above ground live the Eloi, a gentle, childish people whose lives appear to be free of struggle. However, below ground live the Morlocks, who, as the Time Traveller discovers, care for the Eloi like cattle to be preyed on for food. When the Morlocks steal his time machine, the Time Traveller must fight not only to return to his own time, but to save the future. A great adaptation of a literary classic.


SYNOPSIS


The Time Machine, H. G. Wells’ ground-breaking first novel written in 1895, is a story that follows the adventures of a Victorian inventor who has created a machine he can use to travel through time.

After dinner with friends, the inventor argues that time travel is possible. To prove this idea is possible, he shows his guests a model of a Time Machine that disappears to travel into the future. He then surprises them further by showing them a full-scale Time Machine he can use to travel through time. The following week, the inventor shows up late for a dinner with his friends. His guests, surprised and concerned by his ragged appearance, ask him what has happened, so he tells them his story which the audience sees happening as he “tells” it.

The inventor had used his Time Machine to travel into the future. He began his journey by making three stops: in the 1950s, the 1960s, and in 2018. During each stop, he meets a young couple whom he talks with to find out about what their lives are like. Discouraged and disappointed to learn that advances in technology seem to separate people more than serve to bring them together, he decides to use his Time Machine to travel far, far into the future, where he stops in the year 802,701. He arrives next to a large sculpture of what appears to be a Sphinx.

There he meets the beautiful, but affectless, Eloi, who are like children. The Eloi do not work or make anything, and yet food appears for them, and they live in the ruins of the buildings of a past civilization. He wonders if the Eloi have machines that do their work for them and is disappointed that they do not use their freedom from want to build or create art. After eating with the Eloi, he falls asleep only to be awakened in the middle of the night when unknown raiders attack and kidnap some of the Eloi. The Time Traveller is astounded that the remaining Eloi don’t care what happened to their brethren. In the morning, he discovers that his Time Machine has been stolen. From tracks in the ground, it appears it was dragged inside the Sphinx, but he can find no way inside the base of the statue. He seeks help from the Eloi without success and is interrupted when an Eloi female is swept away in the river. None of the other Eloi react or do anything to save her, and the Time Traveller saves her from drowning.

He makes friends with the Eloi female, and they attempt to talk. He discovers her name is Weena. The Time Traveller discovers what appears to be wells through which air moves. Surmising the wells may lead him to an underground network he could follow to find his Time Machine, he lowers himself down the well, despite Weena’s pleading with him not to. At the bottom of the well, the Time Traveller discovers the well is really a ventilation shaft and machinery used to bring the air underground. He also discovers the remains of an Eloi on a table and realizes that the Morlocks take care of the Eloi so they can eat them. He is attacked by Morlocks but escapes by using the fire from matches to drive them away; the Morlocks are sensitive to light from living in the dark underground and are afraid of fire.

Afraid of a Morlock attack at night, the Time Traveller leaves with Weena in search of shelter, and they walk until they find an old museum. There, he looks for a weapon to use against the Morlocks and is upset to discover books and all mankind had built in ruins. He and Weena also discover the footprints of Morlocks, and he decides they will be safer in the woods. There he builds a fire to keep the Morlocks away, but in the night he falls asleep and the fire goes out. The Morlocks attack and kidnap Weena. He makes his way back to the Sphinx and is surprised to find a door open in the base. Entering, he finds his Time Machine, but it is a trap, and he is attacked by Morlocks. He escapes by climbing into his machine and travelling further into the future, when almost all life has died out. Disappointed by the end of time on earth, he returns to his own time.

No one believes the Time Traveller, even when he shows them a gift of flowers from Weena— flowers that do not exist on earth yet. All of his friends leave in troubled disbelief except his best friend, who stays behind while the Time Traveller prepares for another journey to get proof and save Weena. The Time Traveller goes into his lab and disappears. He never comes back, and his best friend is left to wonder, as is the audience, about what became of him.

The Time Machine explores how individuals fit into society and asks whether technology always leads to progress and where it is taking humanity.

QUOTE


Mark Scharf creatively and effectively transports Wells' Time Machine into the future.

–MD Theatre Guide


Characters:

Sidney Harrison – 20s/30s. The Time Traveller’s friend since school days; sympathetic, intelligent, loyal, and open-minded.

Matthew Filby – Late 20s/late 30s; skeptical and arrogant.

Doctor Byram – 30s/40s; medical doctor and friend of the Time Traveller.

Editor Thompson – 30s/50s; editor of the local newspaper; inquisitive yet skeptical.

The Time Traveller (George) – 20s/30s; gentleman inventor.

1950s Couple – Couple dressed in a stereotypical manner of the 1950s; leather jacket, poodle skirt, etc.

1960s Couple – Couple dressed in a stereotypical manner of the mid-1960’s; hippie clothes and beads etc.

Present Day Couple – Couple dressed in a stereotypical manner of the present.

The Eloi – Small, childlike adults of the distant future; they speak an undecipherable language with lots of “L” and “O” sounds. They are completely self-absorbed and interested only in eating, sleeping, and laughing. Males and females dress in the same simple tunics. Their every need is provided for by the Morlocks, whom they fear as they fear the night.

Weena – Late teens/ early 20s; female Eloi rescued from drowning by the Time Traveller; she becomes attracted to and speaks with him.

The Morlocks – Mutated human creatures who live in darkness underground where they maintain giant machines that keep air flowing through their caverns and tunnels. They surface only at night to prey upon the Eloi; they are cannibals who fear light and fire. They feed and care for the Eloi as farmers raise livestock and communicate with each other with grunts and growls.

Setting:

Time: 1912, 1956, 1968, 2017, and 802,701 A.D.

Place: various locations: the Time Traveller’s home outside of Washington, D.C. and future landscapes including the Eloi banquet hall, an ancient Museum, the lawn outside the Sphinx of the Morlocks, and inside the Sphinx and below ground.

Performance Royalties for AMATEUR and EDUCATIONAL Groups begin at $90.00 per performance for theaters under 150 seats, and rise depending on ticket prices and theater particulars. Please fill out an application for your personalized quote.

Performance Royalties for PROFESSIONAL Theaters will be quoted as a box office percentage, with a minimum guarantee based on ticket prices and theater particulars. Please fill out an application for your personalized quote.

An Authorized Materials/Rehearsal Package must be purchased from Stage Rights as a part of your licensing agreement (see Materials).

Billing responsibilities, pertinent copyright information, and playwrights' biographies are available in the show rider that comes with your license agreement.


THE TIME MACHINE is available as a SCHOOL PLAY PACK, providing everything you need to rehearse, produce, and present the show at your school. All materials provided as digital downloads.

Each SCHOOL PLAY PACK includes:

  • All performance rights to rehearse, perform live and/or stream (up to six performances)
  • Production Script (Digital-PDF) with rights to make sufficient copies for each cast and crew member on your production team.
  • Stage Manager’s Script with extra space for notes and cues (Digital-PDF) with rights to make sufficient copies for each stage manager, director and technical crew member on your production team.
  • Official Logo Pack (JPG, PNG & PDF formats)
  • Teacher Packet of Sample Forms (A variety of blank sample forms for you to adapt for your own production.)

Pay one price – get it all! When payment is complete, the payment confirmation page provides a download link for instant access to all materials. The link to materials will also be available in your account under MY PERUSALS.

SCHOOL PLAY PACKS are only available and authorized for Public and Private Schools and Educational Institutions. By purchasing the School Play Pack, you are entering into a contract, and thereby affirm you have authorization from your Educational Institution to purchase, utilize and distribute the materials as described herein.

The SCHOOL PLAY PACK for this show is $500

"An eerie, time-traveling adventure!" –The MD Play Goer

"Words of wisdom delivered impressively." –Bay Weekly

"Humor abounds, but with plenty of intense, scary moments." –MD Theatre Guide

"Mark Scharf creatively and effectively transports Wells' Time Machine into the future." –MD Theatre Guide

An Authorized Materials/Rehearsal Package must be purchased from Stage Rights as a part of your licensing agreement. Your materials will be sent to you two months prior to your opening date, unless other arrangements have been made in advance with your Stage Rights Licensing Representative.

The Authorized Materials/Rehearsal Package
for The Time Machine consists of:
19 Production Scripts / $220.00 (shipping included)

Production Scripts for Plays are professionally printed and bound with a full-color cover.

You will have the option to purchase additional Production Scripts at a discounted rate when you complete your Licensing Agreement.

Official Logo Pack Now Included! To help you promote your show, Stage Rights now includes a logo pack with your license. The logo pack includes high resolution versions (both color and black and white) of our show logo. The logo is the portion of the artwork with the title of the show. The surrounding artwork is also available for an additional fee.

Optional Materials:

Stage Manager’s Script – Printed on standard 8.5” x 11” 3-hole-punched paper, with the same page numbers and text as the Printed Production Scripts, but with more space on the page for notes and cues.

School Play Pack – See Licensing Tab for Full Description. If purchasing the School Play Pack, there are no additional purchases required.